GoVenture Accounting :: Instructor Guide Print | Close
This instructor guide provides directions and suggestions for using GoVenture in a course or training program.
1. Getting Started
2. Learning How to Play
3. Learner Managed versus Instructor Managed
4. Saving and Resuming Progress
5. Restarting a Simulation
6. Removing and Reassigning Student Accounts
7. Time Required
8. Performance Evaluation and Grading
9. Competition and Awards
1. Getting Started Top

Follow these steps to get started:

  1. Become familiar with GoVenture as the instructor
    2. Learning How to Play
  2. Determine your Assessment methodology
    8. Performance Evaluation and Grading
  3. Onboard students by following the guidance in this document
    Best Practice - Student Onboarding
  4. As students play the simulation, consider if and when you want to provide facilitation along the way.

To find out more about GoVenture Small Business and other GoVenture educational games and simulations, visit

2. Learning How to Play Top

For Instructors (Simulation Managers)

As an instructor (Simulation Manager), the best way to learn GoVenture is to play it as a student (player), as follows:

  1. Create a new GROUP.
  2. Click PLAY.
  3. Play the simulation to explore the experience. Play for at least 6 virtual business days.
  4. Switch to the Instructor (Simulation Manager) website to review the Performance Report.

For Students (Players)

  • The best way for students (players) to learn GoVenture is to watch the Video Tutorial.
  • Students cannot play GoVenture until an instructor provides them with a Group number. You must give students a Group number. Note that students can log in and watch the Video Tutorial and access the Learning & Activity Book even before they receive a Group number.
Students also have access to a 240-page Learning & Activity Book that helps students learn the fundamental concepts of business as they are applied in the GoVenture simulation.
3. Learner Managed versus Instructor Managed Top

See the blue tile with your profile information to determine what type of ONLINE subscription you have.

Learner Managed

  • Learner Managed subscriptions are normally assigned to Colleges, Nonprofits, and Businesses.
  • Students must create and use their own personal accounts to log in and play GoVenture.

Instructor Managed

  • View guide on how to use Instructor-Managed accounts with students
  • Instructor Managed subscriptions are normally assigned to K-12 schools, where student anonymity is important and student accounts need to be managed by an instructor.
  • This type of subscription does not require students to create full accounts on GoVenture. This means they do not have to disclose their personal information. Students only need to use their names (or student IDs) and passwords to play GoVenture.
  • Students will be prompted to enter your GROUP number and their name (or student ID) and password.
  • Each student will then be given a unique GROUP number assigned to them. This student GROUP number will be your GROUP number but with a few digits added to the end (such as 001, 002, etc.). The student will be directed to write down this number. When the student wants to log in to Goventure again later, the student will need to enter their personal GROUP number (with the extra digits) and password.
  • If a student forgets their personal GROUP number, you can retrieve it using the VIEW STUDENTS option in the ACTIONS tile.
  • If a student forgets their password, you can reset it using the RESET STUDENT PASSWORD option in the ACTIONS tile.
4. Saving and Resuming Progress Top
  • Student simulation progress is automatically saved online. Students can quit and resume their simulations at any time. Students will automatically continue from where they stopped playing.
  • If Internet problems arise and saving cannot be done automatically, students will be alerted with a warning message and an option to try saving again, or to save offline in case of a long-term problem.
5. Restarting a Simulation Top
  • A student can only play one simulation at a time.
  • To allow a student to start a new simulation, use the RESET STUDENT option in the ACTIONS tile. Resetting a student will delete all progress and performance data for that student, allowing the student to start over.
  • Resetting a student allows the student to start the same business over again or to try a different type of business. Note that simulations will always have different results.
  • If you want to allow a student to play another simulation without deleting the results of their current simulation, consider creating a new GROUP. Groups allow you to keep student performance results separated by class, school, region, or any other grouping that you prefer.
6. Removing and Reassigning Student Accounts Top
  • Use the REMOVE STUDENT option in the ACTIONS tile to completely remove a student from a GROUP and delete all progress and data for that student.
  • If you have an INSTRUCTOR MANAGED account (as shown in the blue tile with your profile information), using REMOVE STUDENT will release the student account in use (from your maximum Student Accounts allowed), allowing you to reassign the account to another student.
7. Time Required Top
  • Students can take as much time as they want to make decisions in GoVenture Accounting. There is no clock or time limit. And, there is no end to a business, unless it runs out of money and becomes bankrupt.
  • How quickly a student will progress through the simulation will depend on how thoughtful their decisions are and the instructor’s requirement for progressing through a business. For example, the instructor may tell students that they must progress through 5 virtual days within the next 30 minutes, thereby providing students and average of 6 minutes to make their decisions each virtual business day.
  • Students should be provided at least 5 minutes of decision time for each virtual day, plus any additional time needed to periodically evaluate reports in more depth.
8. Performance Evaluation and Grading Top

Playing a business simulation is one of the most memorable and meaningful educational experiences you can give to students. Complement this experience with an assessment and grading methodology that best aligns with your curriculum.

The following document identifies a number of common methods so that you can choose one or a combination of options that best match your desired approach:

GoVenture Assessment Strategies

9. Competition and Awards Top
  • GoVenture Accounting does not have head-to-head multiplayer competition, but you can hold competitions by comparing student performance results. You can compare NET PROFIT, SCORE, or other metric.
  • The GROUPS feature allows you to group students together for smaller or larger competitions, and you can have groups compete against groups. For example, a group of 5 students (combined results) can compete against a another group of 5 students, thereby motivating the students within the same group to help each other. Or, you can have a group of 10 students individually compete against each other, while collectively competing against a different group of 10 students.
  • Awarding prizes to the winners is always a great motivator. Prizes should be announced at the beginning of the competition, and could be simple inexpensive gifts or even extra marks.